Setting
The realm of Faerie exists next door to the various worlds the Adopted hail from. Some say it's a world beneath our own, subterranean, and you can get there just as easily by digging. Others say there are various portals there, anything from two branches bending into each other to rings of mushrooms, and it cannot be reached any other way.
The truth is harder to pin down.
But no matter how, exactly, one reaches Faerie, the important thing to remember is every member of the Fae calls this land their home, and this designation belongs to a great variety of creatures. Some are friendly, some are not.
If you're looking for NPC Thread / Handwave Requests, please visit this page.
🦋 The Seelie Courts
The Spring Court
Ruler: King Narciso
General Traits: youthful, amorous, beautiful, curious, peppy, seductive, superficial, fleeting, presumptuous, childish, naive, compulsive, irresponsible, reckless, foolhardy
Example Species:
- Charm - the user can seduce or convince anyone they speak to for long enough; at its most powerful it can also be used to brainwash
- Implant Memory - an give someone a false recollection of something that happened or didn't happen
The Summer Court
Ruler: Queen Sunna
General Traits: sunny, athletic, industrious, mirthful, optimistic, fickle, pushy, exhausting, hyper, impatient, inflexible, dogmatic, pushy
Example Species:
- Energize - the user can either power up themselves or someone in the nearby vicinity to superhuman levels in either their strength, their speed, or their abilities
- Shape Water - can manipulate standing water into any shape, though its size is dependent on how much water there is
The Autumn Court
Ruler: Princess Javora
General Traits: braggarts, introspective, nostalgic, comfortable, ever-shifting, calculating, capricious, assumptive, volatile, bullheaded, pretentious
Example Species:
- Transformation - the user can transform into the form of any animal, attaining the strengths of that animal while transformed
- Glamour - can transform into the appearance of any other sentient creature without physically changing their shape
The Winter Court
Ruler: Prince Hagalaz
General Traits: cold, morose, indulgent, attentive, inspired, irritable, patient, sensitive, bitter, judgmental, apathetic, caustic
Example Species:
- Freeze - the user can stop someone in their tracks, as if time itself has frozen for them; at its most powerful, multiple beings can be frozen for as long as the user can concentrate
- Time Stop - can stop time for 30 seconds every 5 minutes
🦋 The Unseelie Courts
The Dawn Court
Ruler: Duchess Sahar
General Traits: rageful, fiery, mean, loud, boisterous, aggressive, rebellious, impulsive, confrontational, cocky, jealous, unflinching, passionate, intuitive, warm, effusive
Example Species:
- Blaze - the user is able to summon flames; without proper training, they won't be able to use it as an attack, but the flames can be used to keep someone warm or light up a dark room
- Inferno - can create a shield of fire that stops most physical and some magical attacks
The Day Court
Ruler: Duke Lux
General Traits: dismissive, rude, moody, arrogant, abrasive, vain, protective, curious, learned, unsympathetic, tactless, uncommunicative, narrow-minded, impatient, uninhibited, free-thinking
Example Species:
- Invisibility - the user can turn completely invisible, however they are still solid and have a mass; at its most powerful the user can turn multiple people invisible
- Optic Beam - can manipulate infrared, visible light, and ultraviolet wavelengths into a focused beam of light which is able to burn things in a way appropriate to the wavelength; within the visible light spectrum one can also manipulate the beam's color
The Dusk Court
Ruler: Countess Zorya
General Traits: vengeful, underhanded, domineering, untrustworthy, deceitful, callous, selfish, apathetic, petty, unforgiving, stubborn, decisive, efficient, wary, remarkable, imposing, contemplative, masterful
Example Species:
- Decay - the user can absorb the life force of plants and small, slow moving animals; at its most powerful the user is able to hunt bigger game
- Possession - can possess any Beast and experience the world through their eyes; cannot control any person though
The Dark Court
Ruler: Earl Ahri
General Traits: quiet, uncaring, cruel, manipulative, aloof, Machiavellian, pensive, observant, modest, unique, controlling, deceitful, immoral, unempathic, remorseless, disciplined, persuasive
Example Species:
- Shadow - the user can travel between shadows as well as manipulate them by moving and stretching existing shadows; at its most powerful the user can also create shadows
- Bind - can make shadows become solid and hold down the target; also useful for when you just need a hug
🦋 Locations
Castle
Castle Faerie and the city that exists within its gates has every necessity and desire available. Or at least that's what they'll tell you. In truth, Castle Faerie's relative technology level is slightly above the real world's Industrial Revolution era, similar scope as the steampunk genre, just with magic-powered technology being the deus ex machina instead of steam-power.
Anything that the denizens of Castle Faerie wouldn't ordinarily have the means to acquire - such as very advanced technology, objects that rely specifically on scientific know-how, and canon-specific materials and objects - can, perhaps, be earned back during a mission.
Dorms
Map of the Dorms & Map of Each RoomCastle Faerie is made up of an East Wing (housing the Seelie Courts) and a West Wing (housing the Unseelie Courts). Each wing has four spires to house each Court. Within each spire, there is a spiral staircase that leads into everyone's rooms.
Further information about rooming assignments can be found on the Rooming Page
When it comes to the room itself, it has windows with no security measures and the basic amenities of a bed, dresser with basic appropriate clothing, and a couple creature comforts such as extra pillows, a table and chairs. Adopted are welcome to make any changes to their rooms they wish: nails to hang pictures, curtains, paint, rugs, boarding up windows, etc. There is no limitation other than what you might owe the NPCs for these items.
The bathrooms are en suite, appearing when it senses the Adopted wants to use it for any reason. They'll have all the modern amenities, but have a Victorian steampunk aesthetic to it. Think claw foot tubs, exposed pipes above the toilets, copper sinks. There's also a standing shower.
Common Areas
While each side has a Seelie/Unseelie ONLY common area, there is the main co-court common room that sits in the middle. These common areas are furnished to meet the basic needs of the Adopted. Think like college dorm common area: couches for socializing, some selected reading material laying around, cards for games, and tables with chairs. Each common area has little touches of their respective courts in decoration and other amenities (think pet beds or an "ice maker" in the Seelie area and fire resistant furniture and dim lighting for shadows in the Unseelie area).
Kitchens & Dining
Off the main common room between the two sets of dorm towers there's a kitchenette for cooking little meals with ingredients bought at the market and seating for small groups.
In the basement of the castle is a proper kitchen for the everyone. Feel free to go down and ask the kitchen for a snack - yes, the kitchen is alive, and yes it will feed anyone anything they want so long as they're polite about it. There is also a dining hall for Big Group Dinners.
The Library
The library in the Castle is chock-full of all kinds of books: there are fairytales from the human perspective, familiar novels and other stories the Adopted will recognize, as well as books the Fae have penned. There are in fact a few grimoires on the shelves too, some of the very famous human ones (Necronomicon, Key of Solomon, The Sixth & Seventh Books of Moses), but mostly it's going to be grimoires for the Fae, by the Fae, and many of them are written in their own language, so they might take a bit to decipher.
Castle Grounds
Map of the Castle GroundsThe city surrounding the castle itself houses a number of shops and other points of interest. There is an inn that also houses a restaurant, a blacksmith, a market for general items, both an alchemist and an enchanter, a pub, a brewery, and the Wishing Well. The Wishing Well can be used to see what's happening at home, but keep in mind things are not always as they appear... It sort of functions like the opposite of the angel in It's A Wonderful Life; it will always show that things are oh so much better without you being there, true or not.
The Train
The Wild Hunt Express is a train system outside the main city that connects Castle Faerie to the rest of the realm. It is closed to the Adopted under ordinary circumstances, but perhaps if loyalty is proven, the royals will allow them to wander.
The Dock
The Caleuche is a grand ghost ship, completely without a crew, that is perpetually docked at the castle. At night, it sails itself around the lake like estuary, docking itself when dawn breaks. The inlet creates a beach for the Adopted and the Fae alike to relax, and the water extends as far as the eye can see. Allegedly, this sea can connect to any waterway in the world.
The water's of the estuary-lake are brackish, though the further out into the water towards the sea one gets, the saltier the water becomes. Along the shore of the estuary, though, the water's fresh and perfectly drinkable.
The Apartments
Prince Hagalaz has graciously built a small apartment block near the castle for anyone in any court that needs a separate establishment to lay their head. It's in the style of a motel, complete with a parking lot with no road leading to it. Everyone will still have their "real" home in their dorm, but everyone needs a home away from home sometimes.
The Spring
A magical "hot" spring, near the forest. The water is always the perfect temperature, no matter how hot or cold it is outside. It seems to be able to heal people of various ailments.
The Market
Adopted visiting the Market will find a whole array of things to select from! Be it clothing you need or food, accessories or other common items, they can be found there. Think parchment and ink, charcoal and pastels instead of pencils, but also get creative with more fantastical things such as a bound journal made of living leaves and growing vines, ink that's color reflects your mood. Very minor magical enchantments like that are fine, so long as they aren't game affecting. The Market additionally has a rotating Exotic Snacks shelf with things the Adopted might recognize from home.
The Graveyard
While not a formal graveyard as many may come to expect, there is a collection of graves and crypts near the edge of the forest, to the right of the main gate that leads to the train station. There are remains - mostly fae, but there is the occasional human or beast interspersed.
The Shops
If you're looking to explore the area and do some shopping, here are some location details! These are to fuel your imagination, have fun:
💉The Tattoo Parlor & Piercing Studio
Player Locations
If your character has a location built that is permanent (i.e. is not going to disappear when they drop) and open to the public (i.e. is not a private residence), please fill this form out and we will get that location permanently added below.
🦋 NPCs
Role in Town: Lawspeaker
Gender: Female
Species: Elf
Age: 2847
Personality Beats: No-nonsense, often comes across as annoyed or bothered when the Adopted try talking to her
Role in Town: Innkeeper
Name: Yaretzi
Gender: Female
Species: Nagual
Age: 592
Personality Beats: Seen it all, excellent chef, protective of patrons and willing to punch people about it
Details Page: 🛏️The Inn
Role in Town: Blacksmith
Name: Gabryel
Gender: Male
Species: Kobold
Age: 243
Personality Beats: Gruff and unfriendly to newcomers, easiest way to his heart is through his stomach, loves getting to talk shop
Details Page: ⚒️The Blacksmith
Role in Town: Merchant
Name: Svizc
Gender: Nonbinary
Species: Goblin
Age: 174
Personality Beats: Introverted but considered extremely social for a goblin, collects rocks (and will accept a nice enough rock as payment), fancies themself a Cassanova
Details Page: 🍏The Market
Role in Town: Alchemist
Name: Fen
Gender: Female
Species: Hu Hsien
Age: 335
Personality Beats: Often confused for her twin sister, fascinated by the sciences, absolute garbage at magic and bitter about it
Details Page: ⚗️The Alchemist
Role in Town: Enchanter
Name: Fang
Gender: Female
Species: Hu Hsien
Age: 335
Personality Beats: Often confused for her twin sister, incredibly talented at most types of magic, loves to read romance novels
Details Page: 🪄The Enchanter
Role in Town: Bartender
Name: Anahita
Gender: Female
Species: Lilim
Age: 666
Personality Beats: Flirtatious but hasn't been laid in 400 years, a good listener, finds the liveliness of the Adopted quite fun
Details Page: 🍻The Pub & Brewery
Role in Town: Healer
Name: Chilyoja
Gender: Nonbinary
Species: Caladrius
Age: ???
Personality Beats: Sweet and soft, bird-like in their movements. Not very emotive with their face so much as with their voice. Likes shiny crystals and pretty fashion
Details Page: 🤍The Clinic
Role in Town: Tattoo Artist
Name: Leopold
Gender: Male
Species: Leshy
Age: 1603
Personality Beats: Sensitive artist type, bit of a hippie. Fully believes in the Seelie-Unseelie alliance and all the good its done.
Details Page: 💉The Tattoo Parlor & Piercing Shop
Role in Town: Piercer
Name: Eliora
Gender: Female
Species: Spider
Age: 1306
Personality Beats: Friendly and social, much more so than her husband, who's a bit more shy. Fast, efficient, and good with her hands, she is excellent at her job and was the former spokesperson of Faerie's APP due to her ability to get along with everyone.
Details Page: 💉The Tattoo Parlor & Piercing Shop
Role in Town: Brander
Name: Kellzi
Gender: Nonbinary
Species: Will o' the Wisp
Age: 207
Personality Beats: Young and hotheaded, Kellzi knows they should be proud they've managed to make a name for themselves in Faerie's vibrant body mod scene, but mostly? They're just happy they get to do their thing. Especially loves doing very tiny brands for folks with pointy ears. Has a crush on Benara.
Details Page: 💉The Tattoo Parlor & Piercing Shop
Role in Town: Scarifier
Name: Benara
Gender: Female
Species: Olsen
Age: 782
Personality Beats: A bit of a flighty mess, but very focused and serious about her art. Makes herself act overly nice to "make up for" the fact that she cuts into people, but unlike Eliora, it's 100% put on.
Details Page: 💉The Tattoo Parlor & Piercing Shop
Role in Town: Fortune Teller
Name: Skazani
Gender: Nonbinary
Species: Unknown
Age: ???
Personality Beats: Mysterious and strange, doesn't answer questions about themself and instead redirects them back to whoever they're speaking to. Something strange happens to their voice every time they use a singular personal pronoun for themself.
Details Page: 🃏 The Fortune Teller
🦋 Device & Network
The Leaf essentially functions as a smart phone, providing the user with maps, information, and a way to contact others, take pictures, listen to music, and access the network.
They are customizable, though most opt for one of the court-specific designs if they choose to go that route.
If an Adopted loses or forgets their Leaf, it sprouts little, stem-like legs and runs to find its person. If someone breaks it, but superficially - like the screen - it will keep sending that Adopted pop up alerts to get their face fixed (the alchemist in town is pretty solid at some repairs). It's pretty hard to break the Leafs in a meaningful, permanent way, though if someone did they'd likely just be given a new one after a small, respectful funeral for the original one.
The Network, also called GEIS (General Electronic Internet System), is capable of doing most of the standard things the internet is able to handle. It can record video and audio, display text and images, and updates in real time. GEIS allows for locking posts from one or many people allowing for example the organization of a surprise party. Adopted also have the ability to form private inbox group chats for those who only want to talk to their close friends off the public network.
A character's GEIS profile is fully customizable: Name, username, picture all included. A character can even make themselves a secondary profile for extra anonymity or post anonymously.
🦋 Fae Traits
After some time in the Realm of Faerie, the Adopted might develop some new physical traits, especially if they've been experiencing more exposure to the extrasensory. The more fae magic they use, or are exposed to, the quicker this process will occur, though for some reason not every Adopted seems to be affected.

Player Locations Form
🦋 LOCATION NAME
Description of the location. Please remember to put paragraph HTML tags around paragraphs.
NOTABLE OWNERS/HABITANTS: Please fill out either who owns this location, who "lives" here (remember that the dorms are everyone's main, listed residence), or both.
NOTABLE GOODS/SERVICES: What service does this location provide? Is it an off-site residence, a shop, an eatery? Please be detailed enough and list not only what you may be selling but how other Adopted can purchase from them (favor/trade skills/gossip, etc.)
LOCATION: Roughly where can it be found on the map? (i.e. center of town, by the graveyard, next to the forest, etc.)
ADDITIONAL INFO: If you have a link/info page for this location, post it here.
no subject
Four even lanes of a range with targets set up made of, generally, straw bales or sandbags. There's a wooden backing to (hopefully) catch errant arrows without flying off into the treeline. (The trees might commentate occasionally; maybe just ignore them.)
NOTABLE OWNERS/HABITANTS: Technically Clint Barton "owns" it for having built it, but he considers it public for anyone to use whenever.
NOTABLE GOODS/SERVICES: Shooting range for several people at once that's more than the excuse of a test range at the blacksmith. Clint offers up archery lessons if anyone needs.
LOCATION: By the treeline past the smith and alchemist.
no subject
A rather normal and unassuming building of (currently) two floors that on the inside holds a bar and stage in the main floor with different tables far off to the right and left set-up for various different gambling games of either dice or cards. In the back is where the distillery is currently being held and vacant rooms off to hallways on either side of the main floor. On the second floor is more rooms that are meant for the permanent residents. Always subject to change based on what the owners find necessary.
NOTABLE OWNERS/HABITANTS: Owners is a joint affair between Husk and Angel Dust who also live here. Other notable residents currently is Blitzø and Stolas.
NOTABLE GOODS/SERVICES: Primarily house brewed alcohol, mostly of the stronger variety. But there is also gambling of various types to be found as well as entertainment and rooms if people need them (notably these are not set up to be rented like the inn but just there if people need them for whatever). Other goods and services may be added later if residents or others wish to set up shop in there and anything can be bought or gambled with, though even joking about bartering one's soul is forbidden inside.
LOCATION: Close to the forest but north of the train station.
ADDITIONAL INFO: Pending.
no subject
A simple, cozy two story building. The second story hosts a decent-sized apartment for the owner to live and work in. The walls of the building - downstairs and upstairs - are pitch black and dotted with stars that change to reflect the sky above. The store certainly fits its style and many of the walls have gothic/witchy styled artwork. Clothes are available on shelves and racks for quick purchase, but requests can be made for tailoring and alteration.
The back room for working that leads up to the apartment also hosts a variety of items needed for witchcraft, but you have to ask about that.
NOTABLE OWNERS/HABITANTS: Owned and lived at by Billy Maximoff/William Kaplan. Other residents pending.
NOTABLE GOODS/SERVICES: This is an off-site residence and shop! It's focus is on clothing, with witchy goth aesthetic readily available (and a line dedicated to Countess' Zorya). Actual witchcraft items will eventually be available on request, for those who ask. Other forms of clothing are also available on request. Payment can be through help acquiring materials, trade, stories or tips - and will always be easiest for those who are newer.
LOCATION: West past the market, closer to the woods.
ADDITIONAL INFO: None currently, stay tuned.
no subject
A large, showy ampitheatre for displays of open combat, partially decorated with elaborate designs of suns, light rays, ocean waves and seashells, all aglow in gold and blue. A vast, circular roof has been unfurled over the top of the ampitheatre, shading the open-air segments from inclement weather; a sun and a pearl are entwined in the design, easily able to be seen from below if one looks up. Multiple rooms and segments are contained within it.
NOTABLE OWNERS/HABITANTS: This location was essentially gifted to the Adopted on V1 and Gabriel's request by the now-deceased Duke Lux and Queen Sunna. While neither of the two Adopted own it, they definitely use it the most.
NOTABLE GOODS/SERVICES: The large arena at the center provides a safe way to unleash explosive displays of power without harming bystanders with stray fire or collateral damage; it contains a constant shield capable of absorbing and dispersing impacts. It also contains an armory with wooden and plastic training weaponry and a variety of training dummies.
LOCATION: Between the smith and the docks.
ADDITIONAL INFO: Extended description of the arena.
Player-led Initiatives Form
🦋 INITIATIVE NAME
Description of what this group is. Please remember to put paragraph HTML tags around paragraphs.
NOTABLE LEADER(S): Please fill out the name and username of the character who is in charge of this group.
LOCATION: If there is one, roughly where can it be found on the map? (i.e. center of town, by the graveyard, next to the forest, etc.)
ADDITIONAL INFO: If you have a link/info page for this location, post it here.
Weekly Open Game Night
This is a once-a-week "Games" night in one of the back rooms of the BaE pub. There's a Pool table, Dart board, card games, and a few basic classic board games like chess, checkers, backgammon, etc. Drinking is allowed and encouraged, alcoholic and non. This is meant to be a place for social scenes and information trading and gathering, and is open to Fae and Adopted alike. Spike the vampire is always there, is not allowed to drink, and is basically the host and enforcer. Enforcer in this case less means 'no cheating or fights' and more 'Don't break anything that the Pub would care about being broken.' It's a good way to talk to him specifically if people want as well.
NOTABLE LEADER(S): Spike/William Pratt -
LOCATION: A Back Room of the BaE Pub and Brewery.
ADDITIONAL INFO: People are free to use it for their own social scenes as a meeting place/set-up. Spike is always there as he's the host for this. If you have any questions or want him to be more actively involved besides just 'there' in the background hosting/enforcing 'good behavior' then please feel free to DM the journal
The Resistance / Order of Saint Asimel
The Order of Saint Asimel is an organization of those kidnapped by the Fae from their homeworlds who reject the notion of coexistence or servitude towards the Fae. Furthermore, they reject the label of “Adopted,” seeing it as an insulting euphemism, instead referring to the Fae’s victims as, “the Taken.” Their ultimate goal is to find a way to return to their homeworlds, but in the meantime, they also seek to protect the Taken from Fae violence, preserve their identities as outsiders, and gain leverage over the Fae to secure better treatment and transparency.
NOTABLE LEADER(S): Daniel Owens /
LOCATION: Most meetings will take place in the chapel.
ADDITIONAL INFO: The Order holds both clandestine meetings on an invite-only basis, as well as more public, less-explicitly subversive gatherings, such as those to share stories from home and strengthen the bond between Taken. There is an editable Google doc for more info and opportunities to contribute ideas here.
Emergency Medical Dispatch
Supplies supplied by the Clinic, this is otherwise an all-Adopted team focused on providing medical care to anyone who may need it. While initially established for large emergency events, like dragon attacks, it provides an alternative source of medical care for the rest of the Adopted.
In times of disaster, an on-site location will be established with medical supplies, an enchanted basin that provides hot water and kits that can be grabbed for battlefield care.
NOTABLE LEADER(S): Liuxi Ye -
LOCATION: The main 'base' is at the Clinic, but rooms at the Castle and a location in the Market may be found in the future as alternative location for those wary of the Clinic and Fae involvement.
ADDITIONAL INFO: This is something that anyone can join, get training, and contribute things to make it more effective. No official means of joining, that can be handwaved, or done on an event-by-event basis. Established volunteers will have their own med-kits for battle medicine and a white armband. Initial volunteers and contributions can be seen from this network post